Manual:DIL Manual/meleedamage()
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Function: meleedamage ( c : unitptr, v : unitptr, b : integer, wt : integer );
c
the character that should make an additional attack
v
the character being attacked
b
any penalty or bonus added to the attack.
wt
the weapon type of the attack, if a valid type then that is used for the attack purpose, otherwise the default weapon/hand attack is used.
returns
The amount of damage done or -1 for failed
ch' performs an attack (using whatever weapon is wielded or his bare hands) against 'vict'. If wtype is within a valid weapon range (WPN_XXX) any weapon will be bypassed, and the value will be used as the attacktype. Good for things like "meleeattack (ch, vict, bonus, WPN_CIRCLE_KICK)" If you want person to be able to perform an extra attack even though wielding a weapon or something. Note that this will require BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for it to work. Example: ---~---~---~---~---~---~---~---~---
dilbegin kick(arg : string); external provoked_attack (victim : unitptr, ch : unitptr);
var bonus : integer; targ : unitptr;
code
dilend
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Function: meleedamage ( c : unitptr, v : unitptr, b : integer, wt : integer );
c
the character that should make an additional attack
v
the character being attacked
b
any penalty or bonus added to the attack.
wt
the weapon type of the attack, if a valid type then that is used for the attack purpose, otherwise the default weapon/hand attack is used.
returns
The amount of damage done or -1 for failed
ch' performs an attack (using whatever weapon is wielded or his bare hands) against 'vict'. If wtype is within a valid weapon range (WPN_XXX) any weapon will be bypassed, and the value will be used as the attacktype. Good for things like "meleeattack (ch, vict, bonus, WPN_CIRCLE_KICK)" If you want person to be able to perform an extra attack even though wielding a weapon or something. Note that this will require BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for it to work. Example: ---~---~---~---~---~---~---~---~---
dilbegin kick(arg : string); external provoked_attack (victim : unitptr, ch : unitptr);
var bonus : integer; targ : unitptr;
code
dilend
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