Difference between revisions of "Manual:DIL Manual/follow()"
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| + | <span id="bpfol"></span> | ||
| + | follow( f : unitptr, m : unitptr ) | ||
| + | f : The character to follow | ||
| + | m : The character to be followed | ||
| − | + | Unconditionally makes 'f' follow 'm', even if 'f' is mortally | |
| + | wounded, sleeping, fighting or whatever. | ||
<span id="bpfol"></span> | <span id="bpfol"></span> | ||
follow( f : unitptr, m : unitptr ) | follow( f : unitptr, m : unitptr ) | ||
Latest revision as of 22:37, 4 December 2025
follow( f : unitptr, m : unitptr ) f : The character to follow m : The character to be followed
Unconditionally makes 'f' follow 'm', even if 'f' is mortally wounded, sleeping, fighting or whatever.
follow( f : unitptr, m : unitptr ) f : The character to follow m : The character to be followed
Unconditionally makes 'f' follow 'm', even if 'f' is mortally wounded, sleeping, fighting or whatever.