Difference between revisions of "Manual:DIL Manual/follow()"

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= follow()=
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<span id="bpfol"></span>
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follow( f : unitptr, m : unitptr )
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    f : The character to follow
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    m : The character to be followed
  
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    Unconditionally makes 'f' follow 'm', even if 'f' is mortally
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    wounded, sleeping, fighting or whatever.
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<span id="bpfol"></span>
 
  follow( f : unitptr, m : unitptr )
 
  follow( f : unitptr, m : unitptr )
 
     f : The character to follow
 
     f : The character to follow
     m : The character to be  
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     m : The character to be followed
  
Unconditionally makes 'f' follow 'm', even if 'f' is mortally wounded, sleeping, fighting or whatever. See also the unitptr field [[Manual:DIL_Manual/unitptr#Char|master]] for CHARs.
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    Unconditionally makes 'f' follow 'm', even if 'f' is mortally
 +
    wounded, sleeping, fighting or whatever.

Latest revision as of 22:37, 4 December 2025

follow( f : unitptr, m : unitptr )
   f : The character to follow
   m : The character to be followed
   Unconditionally makes 'f' follow 'm', even if 'f' is mortally
   wounded, sleeping, fighting or whatever.

follow( f : unitptr, m : unitptr )
   f : The character to follow
   m : The character to be followed
   Unconditionally makes 'f' follow 'm', even if 'f' is mortally
   wounded, sleeping, fighting or whatever.