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	<id>https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FZone_Source_File%2FZone_information_section</id>
	<title>Manual:Zone Manual/Zone Source File/Zone information section - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FZone_Source_File%2FZone_information_section"/>
	<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;action=history"/>
	<updated>2026-10-28T22:35:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=1007&amp;oldid=prev</id>
		<title>Papi: /* Zone information section */</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=1007&amp;oldid=prev"/>
		<updated>2023-12-09T12:34:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Zone information section&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:34, 9 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|reset&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|reset&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Number&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Number&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This combined with 'lifespan' defines if the zone will be reset.  This&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This combined with 'lifespan' defines if the zone will be reset.  This	field gives the condition that must be met to reset the zones you should use the defines in the ''vme.h', RESET_NOT (only reset at boot), RESET_IFEMPTY (only reset of players), RESET_ANYHOW (always reset), RESET_NEVER (will never reset, you need to reset programmatically). Default is RESET_ANYHOW, which means, the zone will be reset even if players are present within it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;field gives the condition that must be met to reset the zones you&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;should use the defines in the ''vme.h', RESET_NOT (only reset at boot),&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;RESET_IFEMPTY (only reset of players), RESET_ANYHOW (always reset),  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;        &lt;/del&gt;RESET_NEVER (will never reset, you need to reset programmatically). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;        &lt;/del&gt;Default is RESET_ANYHOW, which means, the zone will be reset even if&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;        &lt;/del&gt;players are present within it.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Papi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=1006&amp;oldid=prev</id>
		<title>Papi: /* Zone information section */</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=1006&amp;oldid=prev"/>
		<updated>2023-12-09T12:32:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Zone information section&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:32, 9 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	field gives the condition that must be met to reset the zones you&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	field gives the condition that must be met to reset the zones you&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	should use the defines in the ''vme.h', RESET_NOT (only reset at boot),&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	should use the defines in the ''vme.h', RESET_NOT (only reset at boot),&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	RESET_IFEMPTY (only reset of players), RESET_ANYHOW (always reset), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RESET_NEVER &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	RESET_IFEMPTY (only reset of players), RESET_ANYHOW (always reset),  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         (will never reset, you need to reset &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;programatically&lt;/del&gt;).  Default is RESET_ANYHOW, which&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RESET_NEVER &lt;/ins&gt;(will never reset, you need to reset &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;programmatically&lt;/ins&gt;).   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;means, the zone will be reset even if players are present within it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;        &lt;/ins&gt;Default is RESET_ANYHOW, which means, the zone will be reset even if&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;        &lt;/ins&gt;players are present within it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Papi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=1005&amp;oldid=prev</id>
		<title>Papi: /* Zone information section */</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=1005&amp;oldid=prev"/>
		<updated>2023-12-09T12:11:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Zone information section&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:11, 9 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This combined with 'lifespan' defines if the zone will be reset.  This&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This combined with 'lifespan' defines if the zone will be reset.  This&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	field gives the condition that must be met to reset the zones you&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	field gives the condition that must be met to reset the zones you&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	should use the defines in the ''vme.h&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;',	RESET_NOT,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	should use the defines in the ''vme.h', RESET_NOT &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(only reset at boot)&lt;/ins&gt;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	RESET_IFEMPTY, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;RESET_ANYHOW.  Default is RESET_ANYHOW, which&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	RESET_IFEMPTY &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(only reset of players)&lt;/ins&gt;, RESET_ANYHOW &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(always reset), RESET_NEVER &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;        (will never reset, you need to reset programatically)&lt;/ins&gt;.  Default is RESET_ANYHOW, which&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	means, the zone will be reset even if players are present within it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	means, the zone will be reset even if players are present within it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Papi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=189&amp;oldid=prev</id>
		<title>Nove at 11:24, 26 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=189&amp;oldid=prev"/>
		<updated>2020-05-26T11:24:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:24, 26 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot; &gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		define the basic unit building blocks you will use for rooms,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		define the basic unit building blocks you will use for rooms,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		objects, and NPCs and start you off on compiling.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		objects, and NPCs and start you off on compiling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/Zone_Source_File|Previous: Zone Source File]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/Unit_Building_Blocks|Next: Unit Building Blocks]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=105&amp;oldid=prev</id>
		<title>Nove: Created page with &quot;=== Zone information section ===  		The zone information section is the only section that must 		exist in the source file of your area.  With out this section the 		compiler i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Zone_Source_File/Zone_information_section&amp;diff=105&amp;oldid=prev"/>
		<updated>2020-05-25T14:09:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Zone information section ===  		The zone information section is the only section that must 		exist in the source file of your area.  With out this section the 		compiler i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Zone information section ===&lt;br /&gt;
&lt;br /&gt;
		The zone information section is the only section that must&lt;br /&gt;
		exist in the source file of your area.  With out this section the&lt;br /&gt;
		compiler is unable to create the zone because frankly it doesn't&lt;br /&gt;
		know what to call it.  It is also the easiest of the sections to&lt;br /&gt;
		learn because there is only a few possible fields. The  Zone-section  defines  the global parameters for the current&lt;br /&gt;
		zone. It is usually wise to place this section in the top of  the&lt;br /&gt;
		source file to make it easy to find the zone information when editing the file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Zone section field descriptions&lt;br /&gt;
|-&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|creators&lt;br /&gt;
|Stringlist&lt;br /&gt;
|This field is where you place the creators of the zone.  With&lt;br /&gt;
	this field filled out the Administrators and builders can easily find out who&lt;br /&gt;
	the zone was written by and be able to contact them if there are problems.&lt;br /&gt;
|-&lt;br /&gt;
|lifespan&lt;br /&gt;
|Number&lt;br /&gt;
|This  defines  the interval between resets for this zone, in minutes.&lt;br /&gt;
	Default is 60 if this field is left out of the information section.&lt;br /&gt;
|-&lt;br /&gt;
|notes&lt;br /&gt;
|String&lt;br /&gt;
|This is a plain text description of the zone for administrators and builders.&lt;br /&gt;
	It is often a good idea to&lt;br /&gt;
	include your e-mail address in the  notes so you can be&lt;br /&gt;
	reached easily by the administrators.&lt;br /&gt;
|-&lt;br /&gt;
|reset&lt;br /&gt;
|Number&lt;br /&gt;
|This combined with 'lifespan' defines if the zone will be reset.  This&lt;br /&gt;
	field gives the condition that must be met to reset the zones you&lt;br /&gt;
	should use the defines in the ''vme.h'',	RESET_NOT,&lt;br /&gt;
	RESET_IFEMPTY, and RESET_ANYHOW.  Default is RESET_ANYHOW, which&lt;br /&gt;
	means, the zone will be reset even if players are present within it.&lt;br /&gt;
|-&lt;br /&gt;
|title&lt;br /&gt;
|String&lt;br /&gt;
|This is the title of the zone, for example Dragons Nest, Dark&lt;br /&gt;
	station, and&lt;br /&gt;
	creators hide out.  It is used mainly for the areas command so&lt;br /&gt;
	players can get a list of all the areas in the game.  It can&lt;br /&gt;
	however be accessed by the 'zoneptr' variable type in DIL.  If you&lt;br /&gt;
	have&lt;br /&gt;
	a zone that spans across multiple source files you only need to&lt;br /&gt;
	define the title once.  If you put the title in all source files it&lt;br /&gt;
	will show up multiple times in the area listing.  You would also&lt;br /&gt;
	leave this blank if the zone should not be on the areas list like an&lt;br /&gt;
	administration zone.&lt;br /&gt;
|-&lt;br /&gt;
|weather&lt;br /&gt;
|Integer&lt;br /&gt;
|This field sets the humidity level of the zone.  If for example you want&lt;br /&gt;
	a hot desert like zone you would want to set this to its highest value.&lt;br /&gt;
	The range of this field is 1000 to -1000.  This is an optional field and&lt;br /&gt;
	will not be covered else where because it is simple to use.&lt;br /&gt;
|-&lt;br /&gt;
|%zone&lt;br /&gt;
|Symbol&lt;br /&gt;
|This entry defines the name of the&lt;br /&gt;
	zone. Default is the preceding  component of the current filename,&lt;br /&gt;
	minus the trailing &amp;quot;.zon&amp;quot;. Note, the symbol should be added&lt;br /&gt;
	after the %zone tag, which should always be put, even if you&lt;br /&gt;
	do not add a symbol after it.&lt;br /&gt;
|}&lt;br /&gt;
The only field that must exist when you go to create the zone&lt;br /&gt;
		information section is the '%zone'.  Leaving the '%zone' field out&lt;br /&gt;
		will cause an error when you try to compile it.  We suggest you&lt;br /&gt;
		not only put the '%zone' field but you also add a symbol or as I&lt;br /&gt;
		call it a zone name.  The following are three legal examples of a Zone information header.  You be the judge of&lt;br /&gt;
		which is more informative.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
	/*very bad*/&lt;br /&gt;
	%zone&lt;br /&gt;
&lt;br /&gt;
	/*bad but better than nothing*/&lt;br /&gt;
	%zone bug_planet&lt;br /&gt;
&lt;br /&gt;
	/*The way it should be done!*/&lt;br /&gt;
	%zone dragonst&lt;br /&gt;
	lifespan 20&lt;br /&gt;
	reset RESET_ANYHOW&lt;br /&gt;
	creators {&amp;quot;whistler&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
	notes&lt;br /&gt;
	&amp;quot;This is the dragon station I shortened it to dragonst for ease in&lt;br /&gt;
	loading.  If you have  any questions email me at whistler@valhalla.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	help&lt;br /&gt;
	&amp;quot;Not sure what could help you now.  You are stuck on one of the&lt;br /&gt;
	weirdest space stations you have ever seen and you smell burning&lt;br /&gt;
	sulfur.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
If you felt like it you could add a '%end' to the proceeding&lt;br /&gt;
		examples and compile them.  They would create an empty zone so&lt;br /&gt;
		wouldn't be very exciting but at least its possible.  We will not go into any compiling until we have at least one unit&lt;br /&gt;
		type to compile because it is pretty useless to do.&lt;br /&gt;
		   the next chapters will&lt;br /&gt;
		define the basic unit building blocks you will use for rooms,&lt;br /&gt;
		objects, and NPCs and start you off on compiling.&lt;/div&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
</feed>