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	<title>Manual:Zone Manual/The Room Section/Climbing - Revision history</title>
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	<updated>2026-06-24T22:44:37Z</updated>
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		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Room_Section/Climbing&amp;diff=850&amp;oldid=prev</id>
		<title>Papi: Created page with &quot;= Climbing =  This section describes how to implement the climbing skill in a room.  Firstly, if you want a direction to be climbable, set the EX_CLIMB flag on the exist in qu...&quot;</title>
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		<updated>2021-01-08T17:52:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Climbing =  This section describes how to implement the climbing skill in a room.  Firstly, if you want a direction to be climbable, set the EX_CLIMB flag on the exist in qu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Climbing =&lt;br /&gt;
&lt;br /&gt;
This section describes how to implement the climbing skill in a room.&lt;br /&gt;
&lt;br /&gt;
Firstly, if you want a direction to be climbable, set the EX_CLIMB flag on the exist in question.&lt;br /&gt;
&lt;br /&gt;
  down open {EX_CLIMB} difficulty 0 to sew_ent@udsewer;&lt;br /&gt;
&lt;br /&gt;
Also note that you can specify how difficult a skill check is needed for the climb. &lt;br /&gt;
&lt;br /&gt;
You can also define which way you fall if you fail your climb. You do this by adding the EX_FALL_THIS_WAY:&lt;br /&gt;
&lt;br /&gt;
  down open {EX_CLIMB, EX_FALL_THIS_WAY} difficulty 0 to sew_ent@udsewer;&lt;br /&gt;
&lt;br /&gt;
This means that if you try to climb down and fail your skill check, then you will fall down. You could of course also have a room like this:&lt;br /&gt;
&lt;br /&gt;
  east open {EX_CLIMB} difficulty 10 to rope-east;&lt;br /&gt;
  west open {EX_CLIMB} difficulty 10 to rope-west;&lt;br /&gt;
  down open {EX_CLIMB, EX_FALL_THIS_WAY} difficulty 0 to thepit;&lt;br /&gt;
&lt;br /&gt;
Which means if you fail climbing east or west, then you'll &amp;quot;fall this way&amp;quot; which is down.&lt;br /&gt;
&lt;br /&gt;
When you fall it keeps checking if there are more fall_this_way bits. So you can keep falling through many rooms.&lt;br /&gt;
&lt;br /&gt;
The amount of damage you get is a function of how badly you miss your climb skill combined with the damage for climbing which defaults to 10.&lt;br /&gt;
You can adjust the damage offset like this:&lt;br /&gt;
&lt;br /&gt;
  extra {&amp;quot;$climb_down&amp;quot;} {1} &amp;quot;&amp;quot; // Do only 1 damage, adjusted for skill failure&lt;br /&gt;
&lt;br /&gt;
Only needed if you need to define a damage different from the default of 10.&lt;/div&gt;</summary>
		<author><name>Papi</name></author>
		
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