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	<id>https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FThe_Reset_Section%2FThe_complete_dragon_station</id>
	<title>Manual:Zone Manual/The Reset Section/The complete dragon station - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FThe_Reset_Section%2FThe_complete_dragon_station"/>
	<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station&amp;action=history"/>
	<updated>2026-06-25T11:12:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station&amp;diff=522&amp;oldid=prev</id>
		<title>Aja: /* The complete dragon station */</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station&amp;diff=522&amp;oldid=prev"/>
		<updated>2020-05-31T19:06:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The complete dragon station&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:06, 31 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot; &gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;door&amp;quot;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;door&amp;quot;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	open {EX_OPEN_CLOSE, EX_CLOSED};&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	open {EX_OPEN_CLOSE, EX_CLOSED};&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SECRET_DOOR_DIFFICULTY(SOUTH, 50)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	south to portal_room descr&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	south to portal_room descr&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;You see what looks to be a portal room.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;You see what looks to be a portal room.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;staff&amp;quot;,&amp;quot;door&amp;quot;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;staff&amp;quot;,&amp;quot;door&amp;quot;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	key nokey&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	key nokey&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED,EX_HIDDEN};&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED,EX_HIDDEN}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;        difficulty 10&lt;/ins&gt;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	end&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	end&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aja</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station&amp;diff=218&amp;oldid=prev</id>
		<title>Nove at 11:36, 26 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station&amp;diff=218&amp;oldid=prev"/>
		<updated>2020-05-26T11:36:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:36, 26 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l558&quot; &gt;Line 558:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 558:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	%end&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	%end&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/The_Reset_Section/Reset_walk_through|Previous: Reset walk through]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/Color_and_Formatting_Codes|Next: Color and Formatting Codes]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station&amp;diff=137&amp;oldid=prev</id>
		<title>Nove: Created page with &quot;=== The complete dragon station ===  &lt;nowiki&gt; 	#include &amp;lt;composed.h&amp;gt; 	%zone dragonst 	lifespan 20 	reset RESET_ANYHOW 	creators {&quot;whistler&quot;}  	notes 	&quot;This is the dragon...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station&amp;diff=137&amp;oldid=prev"/>
		<updated>2020-05-25T14:35:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== The complete dragon station ===  &amp;lt;nowiki&amp;gt; 	#include &amp;lt;composed.h&amp;gt; 	%zone dragonst 	lifespan 20 	reset RESET_ANYHOW 	creators {&amp;quot;whistler&amp;quot;}  	notes 	&amp;quot;This is the dragon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== The complete dragon station ===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
	#include &amp;amp;lt;composed.h&amp;amp;gt;&lt;br /&gt;
	%zone dragonst&lt;br /&gt;
	lifespan 20&lt;br /&gt;
	reset RESET_ANYHOW&lt;br /&gt;
	creators {&amp;quot;whistler&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
	notes&lt;br /&gt;
	&amp;quot;This is the dragon station I shortened it to dragonst for ease in&lt;br /&gt;
	loading.  If you have  any questions email me at whistler@valhalla.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	help&lt;br /&gt;
	&amp;quot;Not sure what could help you now.  You are stuck on one of the&lt;br /&gt;
	weirdest space stations you have ever seen and you smell burning&lt;br /&gt;
	sulfur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	%rooms&lt;br /&gt;
&lt;br /&gt;
	chamber&lt;br /&gt;
	title &amp;quot;The middle chamber of the station&amp;quot;&lt;br /&gt;
	descr&lt;br /&gt;
	&amp;quot;This chamber seems to have the entire station rotating around it.  It is&lt;br /&gt;
	unbelievably large the ceiling seems to be a good 200 meeters high and&lt;br /&gt;
	the room is perfectly cubic. Small human size ornate chairs with dragon&lt;br /&gt;
	designs scrawled on the arms and back are arranged in a triangle like&lt;br /&gt;
	setting with one large chair at the front.  This must be where all&lt;br /&gt;
	station meetings are held. large pictures cover the walls depicting&lt;br /&gt;
	dragons in all kinds of situations.  large passages lead of to the west&lt;br /&gt;
	and the east..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;chair&amp;quot;,&amp;quot;chairs&amp;quot;}&lt;br /&gt;
	&amp;quot;The chairs are made of some metal you don't recognize and every inch is covered&lt;br /&gt;
	with some kind of dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra  {&amp;quot;dragon picture&amp;quot;,&amp;quot;picture&amp;quot;}&lt;br /&gt;
	&amp;quot;Thousands of dragons dot the skies of this rather life like picture.  In the&lt;br /&gt;
	center you see something move.  It looks to be a little green dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra{&amp;quot;green dragon&amp;quot;,&amp;quot;dragon&amp;quot;,&amp;quot;green&amp;quot;}&lt;br /&gt;
	&amp;quot;An intellegence looking dragon is sitting perched on a large chair watching you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
	west to disposal_room descr&lt;br /&gt;
	&amp;quot;You see a small room.&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	east to hallway descr&lt;br /&gt;
	&amp;quot;You see what looks to be a hallway.&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	hallway&lt;br /&gt;
	title &amp;quot;Module tunnel&amp;quot;&lt;br /&gt;
	descr &amp;quot;The hallway is about 50 meters long and around 100 meters from&lt;br /&gt;
	side to side and top to bottom.  The hallway seems to be dust free.  The&lt;br /&gt;
	walls and the floors seem to be made out of the same sterile&lt;br /&gt;
	metal-plastic that all space agencies uses.  There are large plate glass&lt;br /&gt;
	windows that open up into space.  The hallway is filled with a dim light&lt;br /&gt;
	that seems to come from everywhere yet no where all at once.  You notice&lt;br /&gt;
	a glimmer of bright light coming from the windows.  To the east you see&lt;br /&gt;
	an air lock and to the west the hallway opens up into a larger room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;windows&amp;quot;,&amp;quot;window&amp;quot;}&lt;br /&gt;
	&amp;quot;Your eyes are drawn to a large ship lit up with running lights sitting&lt;br /&gt;
	about 1 kilometer from the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra{&amp;quot;floor&amp;quot;,&amp;quot;walls&amp;quot;,&amp;quot;wall&amp;quot;}&lt;br /&gt;
	&amp;quot;Well what can be said it looks to be in perfect condition.  What else would&lt;br /&gt;
	you want to know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;large ship&amp;quot; ,&amp;quot;ship&amp;quot;}&lt;br /&gt;
	&amp;quot;The ship looks really big and is shaped like a dragon.  The scales&lt;br /&gt;
	sparkle and seem to be multiple colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
	west to chamber descr&lt;br /&gt;
	&amp;quot;The hallway opens up into a chamber.&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	east to office descr&lt;br /&gt;
	&amp;quot;You see what looks to be an office.&amp;quot;&lt;br /&gt;
	keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;door&amp;quot;}&lt;br /&gt;
	open {EX_OPEN_CLOSE, EX_CLOSED};&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	office&lt;br /&gt;
	title &amp;quot;The station office&amp;quot;&lt;br /&gt;
	descr&lt;br /&gt;
	&amp;quot;Large paintings fill the walls of this part of the station.  The room&lt;br /&gt;
	is as large as the other rooms big enough for Dragons to lounge while&lt;br /&gt;
	still having a desk in one corner small enough for a humanoid.  The&lt;br /&gt;
	floor along the north wall is lined with some kind of fabric and seems&lt;br /&gt;
	very soft to walk on, it may be some kind of dragon lounge judging by&lt;br /&gt;
	how large an area it covers.  There is a passage to the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;paintings&amp;quot;,&amp;quot;painting&amp;quot;}&lt;br /&gt;
	&amp;quot;The paintings are of many dragons and riders in all kinds of tasks from&lt;br /&gt;
	combat to look out.  All the figures seem to be staring at a staff&lt;br /&gt;
	being held by a depiction of a wizard on the south wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;wizard&amp;quot;,&amp;quot;staff&amp;quot;}&lt;br /&gt;
	&amp;quot;The wizard has his hand stretched out and it seems there is a place&lt;br /&gt;
	you can almost grab the staff. Maybe if you searched the staff you would&lt;br /&gt;
	find it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;desk&amp;quot;}&lt;br /&gt;
	&amp;quot;Its a desk alright but there doesn't seem to be any drawers and it&lt;br /&gt;
	seems totally empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra{&amp;quot;fabric&amp;quot;}&lt;br /&gt;
	&amp;quot;Wussshhhhh you bound across the comfortable floor wasn't that fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	west to hallway descr&lt;br /&gt;
	&amp;quot;You see what looks to be a hallway.&amp;quot;&lt;br /&gt;
	keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;door&amp;quot;}&lt;br /&gt;
	open {EX_OPEN_CLOSE, EX_CLOSED};&lt;br /&gt;
&lt;br /&gt;
	SECRET_DOOR_DIFFICULTY(SOUTH, 50)&lt;br /&gt;
	south to portal_room descr&lt;br /&gt;
	&amp;quot;You see what looks to be a portal room.&amp;quot;&lt;br /&gt;
	keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;staff&amp;quot;,&amp;quot;door&amp;quot;}&lt;br /&gt;
	key nokey&lt;br /&gt;
	open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED,EX_HIDDEN};&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
		portal_room&lt;br /&gt;
		title &amp;quot;Green field room&amp;quot;&lt;br /&gt;
		descr&lt;br /&gt;
		&amp;quot;Like the other rooms on the station this one is large enough for&lt;br /&gt;
		dragons to comfortably fit in.  The strange thing about this room though&lt;br /&gt;
		is it is totally empty except for a green field right in the center.&lt;br /&gt;
		there is a door that leads to another room to the north.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		movement SECT_INSIDE&lt;br /&gt;
		ALWAYS_LIGHT&lt;br /&gt;
		flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
		extra {&amp;quot;green field&amp;quot;,&amp;quot;field&amp;quot;}&lt;br /&gt;
		&amp;quot;The field looks to be a green fog shifting and churning as you watch.&lt;br /&gt;
		if you are nuts you could probably enter it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		north  to office descr&lt;br /&gt;
		&amp;quot;You see what looks to be an office.&amp;quot;&lt;br /&gt;
		keyword {&amp;quot;air lock door&amp;quot;,&amp;quot;air lock&amp;quot;,&amp;quot;door&amp;quot;}&lt;br /&gt;
		key nokey&lt;br /&gt;
		open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED};&lt;br /&gt;
&lt;br /&gt;
		//A link to the portal is also here from room_port&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		ship_port&lt;br /&gt;
		names{&amp;quot;green field&amp;quot;, &amp;quot;field&amp;quot;}&lt;br /&gt;
		title &amp;quot;Green field&amp;quot;&lt;br /&gt;
		descr&lt;br /&gt;
		&amp;quot;Green Mist swirls about you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		movement SECT_INSIDE&lt;br /&gt;
		ALWAYS_LIGHT&lt;br /&gt;
		flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
		in ship&lt;br /&gt;
&lt;br /&gt;
		dilcopy force_move@function(&lt;br /&gt;
		//Time to activation&lt;br /&gt;
		4,&lt;br /&gt;
		//room and act&lt;br /&gt;
		&amp;quot;portal_room@dragonst!You feel your body dissolving for lack of a better&lt;br /&gt;
		description.&amp;amp;amp;You appear on the deck of a ship.&amp;quot;,&lt;br /&gt;
		//True or False for randomizing or not&lt;br /&gt;
		FALSE);&lt;br /&gt;
&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
	room_port&lt;br /&gt;
	names{&amp;quot;green field&amp;quot;, &amp;quot;field&amp;quot;}&lt;br /&gt;
	title &amp;quot;Green field&amp;quot;&lt;br /&gt;
	descr&lt;br /&gt;
	&amp;quot;Green Mist swirls about you.&amp;quot;&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
	in portal_room&lt;br /&gt;
&lt;br /&gt;
	dilcopy force_move@function(&lt;br /&gt;
	//Time to activation&lt;br /&gt;
	4,&lt;br /&gt;
	//room and act&lt;br /&gt;
	&amp;quot;ship@dragonst!You feel your body dissolving for lack of a better&lt;br /&gt;
	description.&amp;amp;amp;You appear on the deck of a ship.&amp;quot;,&lt;br /&gt;
	//True or False for randomizing or not&lt;br /&gt;
	FALSE);&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	disposal_room&lt;br /&gt;
	title &amp;quot;Red field room&amp;quot;&lt;br /&gt;
	descr&lt;br /&gt;
	&amp;quot;Like the other rooms on the station this one is large enough for&lt;br /&gt;
	dragons to comfortably fit in.  The strange thing about this room though&lt;br /&gt;
	is it is totally empty except for a red field right in the center.&lt;br /&gt;
	there is a door that leads to another room to the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;red field&amp;quot;,&amp;quot;field&amp;quot;}&lt;br /&gt;
	&amp;quot;The field looks to be a red fog shifting and churning as you watch.&lt;br /&gt;
	if you are nuts you could probably enter it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	east to chamber descr&lt;br /&gt;
	&amp;quot;You see the main chamber.&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
		//A link to the portal is also here from dis_port&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	dis_port&lt;br /&gt;
	names {&amp;quot;red field&amp;quot;,&amp;quot;field&amp;quot;}&lt;br /&gt;
	title &amp;quot;Red field&amp;quot;&lt;br /&gt;
	descr&lt;br /&gt;
	&amp;quot;Red Mist swirls about you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
	dilcopy force_move@function(&lt;br /&gt;
	//how fast to force move in seconds&lt;br /&gt;
	4,&lt;br /&gt;
	//room to force move to and act&lt;br /&gt;
	&amp;quot;deathspace@dragonst!You feel your body dissolving for lack of a better description.&amp;quot;,&lt;br /&gt;
	//true or false random move or not&lt;br /&gt;
	0);&lt;br /&gt;
	in disposal_room&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	ship&lt;br /&gt;
	title &amp;quot;War dragon&amp;quot;&lt;br /&gt;
	descr&lt;br /&gt;
	&amp;quot;Blue light softly glows from con duets that line the walls of this ship.&lt;br /&gt;
	The floors beside the east and west wall have what looks to be soft&lt;br /&gt;
	fabric covering.  The south wall has small controls that seem to be made&lt;br /&gt;
	for humanoids with two small chairs that look to be pilot seats.  view&lt;br /&gt;
	portals are about 50 meters up the side of the ship on the west and east&lt;br /&gt;
	wall and some kind of electronic screen covers the south wall.  The ship&lt;br /&gt;
	seems to be a one room ship but there is a green field by the north&lt;br /&gt;
	wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;view port&amp;quot;}&lt;br /&gt;
	&amp;quot;Sorry your not 50 meters tall maybe it is made for a dragon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;view screen&amp;quot;,&amp;quot;screen&amp;quot;}&lt;br /&gt;
	&amp;quot;It seems to be the pilots view screen but you can't seem to see a way&lt;br /&gt;
	to turn it on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;controls&amp;quot;,&amp;quot;control&amp;quot;}&lt;br /&gt;
	&amp;quot;The controls are in some weird language and your afraid if you start&lt;br /&gt;
	pushing buttons you might rocket in to the station or worse slam into&lt;br /&gt;
	a planet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;soft fabric&amp;quot;,&amp;quot;fabric&amp;quot;}&lt;br /&gt;
	&amp;quot;It looks to be a dragon lounge area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//A link to the portal is also here from ship_port&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	deathspace&lt;br /&gt;
	title&amp;quot;Open space&amp;quot;&lt;br /&gt;
	descr&lt;br /&gt;
	&amp;quot;You see the ship and the station far off in the distance and you are in Space!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	movement SECT_INSIDE&lt;br /&gt;
	ALWAYS_LIGHT&lt;br /&gt;
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}&lt;br /&gt;
&lt;br /&gt;
	dilcopy death_room@function (&lt;br /&gt;
	//how often is damage done 4 would be 1 second&lt;br /&gt;
	4,&lt;br /&gt;
	//damage&lt;br /&gt;
	400,&lt;br /&gt;
	//act for the damage.&lt;br /&gt;
	&amp;quot;You realize to late that was the trash disposal transporter and you feel your lungs explode.&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	%mobiles&lt;br /&gt;
&lt;br /&gt;
	bldragon&lt;br /&gt;
&lt;br /&gt;
	title &amp;quot;a black dragon&amp;quot;&lt;br /&gt;
	descr &amp;quot;A big ugly black dragon is clawing the ground here.&amp;quot;&lt;br /&gt;
	names {&amp;quot;big ugly black dragon&amp;quot;,&amp;quot;ugly black dragon&amp;quot;,&amp;quot;big black dragon&amp;quot;,&lt;br /&gt;
	&amp;quot;black dragon&amp;quot;,&amp;quot;dragon&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
	extra {}&lt;br /&gt;
	&amp;quot;The black dragons scales glitter like black granite that has been&lt;br /&gt;
	polished for years by water.  He has a large neck and huge bat like&lt;br /&gt;
	wings.  his eyes watch you as you stand before him.  One claw seems to be&lt;br /&gt;
	tapping slightly on the ground as if the dragon is waiting for&lt;br /&gt;
	something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;eye&amp;quot;,&amp;quot;eyes&amp;quot;}&lt;br /&gt;
	&amp;quot;The dragons eyes seem to follow you no matter where you go in the room&lt;br /&gt;
	nothing seems to escape the dragons attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;claws&amp;quot;,&amp;quot;claw&amp;quot;}&lt;br /&gt;
	&amp;quot;The claw is big black and it looks very deadly.  It seems like the&lt;br /&gt;
	dragon has two sets of 4 large claws and 2 sets of 4 smaller claws which&lt;br /&gt;
	to say means the claws are about the size of short swords and long&lt;br /&gt;
	swords.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;scales&amp;quot;,&amp;quot;scale&amp;quot;}&lt;br /&gt;
	&amp;quot;Its a scale!  Haven't you ever seen a dragon before!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;bat wings&amp;quot;,&amp;quot;wings&amp;quot;}&lt;br /&gt;
	&amp;quot;The dragon sees you looking and flaps his wings creating one heck of a&lt;br /&gt;
	wind blast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	M_DRAGON_BLACK_OLD(SEX_MALE)&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	janitor&lt;br /&gt;
	names {&amp;quot;ugly janitor&amp;quot;, &amp;quot;janitor&amp;quot;, &amp;quot;hobgoblin&amp;quot;}&lt;br /&gt;
	title &amp;quot;an ugly janitor&amp;quot;&lt;br /&gt;
	descr &amp;quot;an ugly janitor is walking around, cleaning up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra{}&lt;br /&gt;
	&amp;quot;This ugly green thing looks more goblin than hobgoblin but he seems intent&lt;br /&gt;
	on cleaning everything around him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	M_AVG_HOBGOBLIN(6, SEX_MALE)&lt;br /&gt;
&lt;br /&gt;
	// he is sort of good for cleaning so much&lt;br /&gt;
	alignment 900&lt;br /&gt;
&lt;br /&gt;
	//give him some money&lt;br /&gt;
	money 5 IRON_PIECE&lt;br /&gt;
&lt;br /&gt;
	dilcopy janitors@function(15);&lt;br /&gt;
&lt;br /&gt;
	// only want him cleaning the station&lt;br /&gt;
	dilcopy wander_zones@function(&amp;quot;dragonst&amp;quot;, 20, 1, 1);&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	bob&lt;br /&gt;
&lt;br /&gt;
	names {&amp;quot;Bob&amp;quot;}&lt;br /&gt;
	title &amp;quot;Bob&amp;quot;&lt;br /&gt;
	descr &amp;quot;Bob the Banker is here, sitting behind the counter.&amp;quot;&lt;br /&gt;
	extra {}&lt;br /&gt;
	&amp;quot;He has a very serious look on his face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	// define from composed.h&lt;br /&gt;
	M_SHOP_KEEPER(4, SEX_MALE, RACE_HUMAN)&lt;br /&gt;
&lt;br /&gt;
	//discourage people from killing banker&lt;br /&gt;
	exp -500&lt;br /&gt;
&lt;br /&gt;
	flags {UNIT_FL_NO_TELEPORT}&lt;br /&gt;
&lt;br /&gt;
	special SFUN_BANK&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	%objects&lt;br /&gt;
&lt;br /&gt;
	info_board&lt;br /&gt;
&lt;br /&gt;
	title &amp;quot;a merchant information board&amp;quot;&lt;br /&gt;
	descr &amp;quot;A merchant information Board is mounted on a wall here.&amp;quot;&lt;br /&gt;
	names {&amp;quot;merchant information board&amp;quot;,&amp;quot;information board&amp;quot;,&amp;quot;merchant&lt;br /&gt;
	board&amp;quot;,&amp;quot;board&amp;quot;} extra {} &amp;quot;A large flashy black steal board.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	MATERIAL_METAL(&amp;quot;A very fine quality black steel&amp;quot;)&lt;br /&gt;
	type ITEM_BOARD&lt;br /&gt;
	dilcopy board@boards(&amp;quot;info&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;rem_res@boards&amp;quot;,&amp;quot;&amp;quot;,100);&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	w_stiletto&lt;br /&gt;
	title &amp;quot;a stiletto&amp;quot;&lt;br /&gt;
	names {&amp;quot;deadly looking stiletto&amp;quot;,&amp;quot;deadly stiletto&amp;quot;,&amp;quot;stiletto&amp;quot;, &amp;quot;dagger&amp;quot;}&lt;br /&gt;
	descr &amp;quot;A deadly looking stiletto has been left here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	MATERIAL_METAL(&amp;quot;A very fine quality steel&amp;quot;)&lt;br /&gt;
	manipulate {MANIPULATE_TAKE, MANIPULATE_WIELD}&lt;br /&gt;
	WEAPON_DEF(WPN_DAGGER, 1, 2)&lt;br /&gt;
	weight 2&lt;br /&gt;
	cost 2 GOLD_PIECE&lt;br /&gt;
	rent 1 COPPER_PIECE&lt;br /&gt;
&lt;br /&gt;
	SKILL_TRANSFER(SKI_BACKSTAB, 2)&lt;br /&gt;
	dilcopy abi_restrict@function (ABIL_DEX,10,0,25,&amp;quot;&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
	extra{}&lt;br /&gt;
	&amp;quot;This looks like a thieves dream come true. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;$identify&amp;quot;}&lt;br /&gt;
	&amp;quot;The stiletto looks magical in nature and seems really sharp.  You can&lt;br /&gt;
	tell if you wield it you would be able to backstab someone really easy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra{&amp;quot;$improved identify&amp;quot;}&lt;br /&gt;
	&amp;quot;The stiletto gives you a magical bonus of +1 and has a quality of +2.&lt;br /&gt;
	It also raises your back stabbing skill  by 2%.  You have to have at&lt;br /&gt;
	least 10% in dex before you can wield this magical weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	wpn_locker&lt;br /&gt;
&lt;br /&gt;
	title &amp;quot;a weapons locker&amp;quot;&lt;br /&gt;
	names {&amp;quot;weapons locker&amp;quot;,&amp;quot;weapon locker&amp;quot;,&amp;quot;locker&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
	descr &amp;quot;a small weapons locker hangs on the wall here.&amp;quot;&lt;br /&gt;
	manipulate {MANIPULATE_ENTER}&lt;br /&gt;
	CONTAINER_DEF(500)&lt;br /&gt;
	open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}&lt;br /&gt;
	weight 400&lt;br /&gt;
	MATERIAL_METAL(&amp;quot;A very fine quality steel&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	extra {}&lt;br /&gt;
	&amp;quot;It is an ordinary weapons locker that looks like it holds any illegal&lt;br /&gt;
	weapons that are taken on the station.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	pol_plate&lt;br /&gt;
	names {&amp;quot;polished breast plate&amp;quot;,&amp;quot;polished plate&amp;quot;,&amp;quot;breast plate&amp;quot;,&amp;quot;plate&amp;quot;}&lt;br /&gt;
	title &amp;quot;a polished breast plate&amp;quot;&lt;br /&gt;
	descr &amp;quot;A polished breast plate has been left here.&amp;quot;&lt;br /&gt;
	extra{}&lt;br /&gt;
	&amp;quot;This is one shiny plate it seems to be made out of one perfect piece of&lt;br /&gt;
	metal.  There doesn't even seem to be any markings of owner ship.&amp;quot; manipulate&lt;br /&gt;
	 {MANIPULATE_TAKE, MANIPULATE_WEAR_BODY} ARMOUR_PLATE(5,9)&lt;br /&gt;
&lt;br /&gt;
	MATERIAL_METAL(&amp;quot;A high luster silver colored metal&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	manipulate {MANIPULATE_TAKE, MANIPULATE_WEAR_BODY}&lt;br /&gt;
	ARMOUR_DEF(ARM_PLATE,5,9)&lt;br /&gt;
	dilcopy abi_restrict@function (ABIL_STR,40,0,25,&amp;quot;&amp;quot;);&lt;br /&gt;
	cost 2 GOLD_PIECE&lt;br /&gt;
	rent 3 COPPER_PIECE&lt;br /&gt;
	weight 25&lt;br /&gt;
&lt;br /&gt;
	extra{&amp;quot;$identify&amp;quot;}&lt;br /&gt;
	&amp;quot;This is a high quality plate with a magical feeling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra{&amp;quot;$improved identify&amp;quot;}&lt;br /&gt;
	&amp;quot;The plate has a magical bonus to your defence of a +5 and a quality of&lt;br /&gt;
	+9.  You need 40% in strength to be able to wear it.&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	liq_ration&lt;br /&gt;
	names {&amp;quot;red bag&amp;quot;, &amp;quot;bag&amp;quot;, &amp;quot;wine&amp;quot;}&lt;br /&gt;
	title &amp;quot;a red bag&amp;quot;&lt;br /&gt;
	descr &amp;quot;A red bag has been gently placed here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	MATERIAL_ORGANIC(&amp;quot;a soft plastic&amp;quot;)&lt;br /&gt;
	manipulate {MANIPULATE_TAKE}&lt;br /&gt;
&lt;br /&gt;
	LIQ_WINE(1,2,2,0)&lt;br /&gt;
	cost 2 IRON_PIECE&lt;br /&gt;
	extra {}&lt;br /&gt;
	&amp;quot;A small label reads Tassel Grove's finest.  Year 321&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	extra {&amp;quot;$identify&amp;quot;}&lt;br /&gt;
	&amp;quot;Its the special wine from Tassel grove a small halfling village on the&lt;br /&gt;
	planet Valhalla.  It seems like a great vintage wine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	beef_stick&lt;br /&gt;
&lt;br /&gt;
	title &amp;quot;a tough leathery stick&amp;quot;&lt;br /&gt;
	descr &amp;quot;A tough leathery looking stick is laying here.&amp;quot;&lt;br /&gt;
	names {&amp;quot;tough leathery stick&amp;quot;,&amp;quot;tough leather stick&amp;quot;,&amp;quot;leathery stick&amp;quot;,&lt;br /&gt;
	&amp;quot;leather stick&amp;quot;,&amp;quot;tough stick&amp;quot;,&amp;quot;stick&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
	extra {}&lt;br /&gt;
	&amp;quot;This has the word BEEF burnt into it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	manipulate {MANIPULATE_TAKE}&lt;br /&gt;
	FOOD_DEF(5,0)&lt;br /&gt;
	weight 1&lt;br /&gt;
	cost 1 COPPER_PIECE&lt;br /&gt;
	MATERIAL_ORGANIC(&amp;quot;tough beef&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	  maskwa&lt;br /&gt;
&lt;br /&gt;
	names {&amp;quot;maskwa platinum ring&amp;quot;, &amp;quot;platinum ring&amp;quot;,&amp;quot;maskwa ring&amp;quot;,&amp;quot;maskwa&amp;quot;,&amp;quot;ring&amp;quot;}&lt;br /&gt;
	title &amp;quot;a Maskwa ring&amp;quot;&lt;br /&gt;
	descr &amp;quot;A Maskwa platinum ring is laying here.&amp;quot;&lt;br /&gt;
	MATERIAL_METAL(&amp;quot;Platinum, and other precious metals&amp;quot;)&lt;br /&gt;
	extra {}&lt;br /&gt;
	&amp;quot;The ring has a large bear head.  Could this be the legendary head of&lt;br /&gt;
	Maskwa?  Any thing formed with its head on it is said to strengthen the&lt;br /&gt;
	wearer.&amp;quot;&lt;br /&gt;
	type ITEM_WORN&lt;br /&gt;
	manipulate {MANIPULATE_TAKE, MANIPULATE_HOLD, MANIPULATE_WEAR_FINGER}&lt;br /&gt;
	cost 100 COPPER_PIECE&lt;br /&gt;
	rent 50 IRON_PIECE&lt;br /&gt;
	weight 1&lt;br /&gt;
	STR_TRANSFER(+1)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	%reset&lt;br /&gt;
&lt;br /&gt;
	//Office door reset&lt;br /&gt;
	door hallway EAST {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}&lt;br /&gt;
	door office WEST {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}&lt;br /&gt;
&lt;br /&gt;
	//secret door reset&lt;br /&gt;
	door office SOUTH {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED,EX_HIDDEN}&lt;br /&gt;
	door portal_room   NORTH {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}&lt;br /&gt;
&lt;br /&gt;
	load info_board into chamber&lt;br /&gt;
&lt;br /&gt;
	load wpn_locker into office&lt;br /&gt;
	  {&lt;br /&gt;
	  load w_stiletto&lt;br /&gt;
	  }&lt;br /&gt;
&lt;br /&gt;
	  load bob into office&lt;br /&gt;
	  {&lt;br /&gt;
	  equip pol_plate WEAR_BODY&lt;br /&gt;
	  }&lt;br /&gt;
&lt;br /&gt;
	  load janitor into chamber&lt;br /&gt;
	    {&lt;br /&gt;
		equip pol_plate WEAR_BODY&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		random 50&lt;br /&gt;
		  {&lt;br /&gt;
		  load bldragon&lt;br /&gt;
		      {&lt;br /&gt;
		  load maskwa&lt;br /&gt;
		  }&lt;br /&gt;
	  }&lt;br /&gt;
&lt;br /&gt;
	%end&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
</feed>