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	<id>https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FThe_Reset_Section%2FReset_walk_through</id>
	<title>Manual:Zone Manual/The Reset Section/Reset walk through - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FThe_Reset_Section%2FReset_walk_through"/>
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	<updated>2026-06-24T13:13:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/Reset_walk_through&amp;diff=217&amp;oldid=prev</id>
		<title>Nove at 11:35, 26 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/Reset_walk_through&amp;diff=217&amp;oldid=prev"/>
		<updated>2020-05-26T11:35:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:35, 26 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	about covers it all.  The resets are now done and we can now put them&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	about covers it all.  The resets are now done and we can now put them&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	all together with the zone and complete our dragon station.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	all together with the zone and complete our dragon station.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/The_Reset_Section/Special_reset_functions|Previous: Special reset functions]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station|Next: The complete dragon station]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/Reset_walk_through&amp;diff=136&amp;oldid=prev</id>
		<title>Nove: Created page with &quot;=== Reset walk through ===  	The dragon station is almost finished.  All you have to do now is 	create the resets for it.  We don't have a lot of stuff in the zone but 	we hav...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/The_Reset_Section/Reset_walk_through&amp;diff=136&amp;oldid=prev"/>
		<updated>2020-05-25T14:34:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Reset walk through ===  	The dragon station is almost finished.  All you have to do now is 	create the resets for it.  We don&amp;#039;t have a lot of stuff in the zone but 	we hav...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Reset walk through ===&lt;br /&gt;
&lt;br /&gt;
	The dragon station is almost finished.  All you have to do now is&lt;br /&gt;
	create the resets for it.  We don't have a lot of stuff in the zone but&lt;br /&gt;
	we have enough to make a decent example of how the resets work.  As I&lt;br /&gt;
	mentioned at the start of the chapter on resets I like to do the doors&lt;br /&gt;
	first, the objects in rooms second, then the NPCs.  again this is&lt;br /&gt;
	nothing we force you to do but I find it helps me keep track of my items&lt;br /&gt;
	and NPCs.&lt;br /&gt;
&lt;br /&gt;
	With that in mind we will start by resetting our doors.  In the&lt;br /&gt;
	zone there is two doors.  One is a regular door that is closed when the&lt;br /&gt;
	mud reboots and the other is a hidden and locked door when the mud&lt;br /&gt;
	reboots.  We will not block the rooms in and show you them again but&lt;br /&gt;
	if you want to you can see the rooms in (Link to finishedzone).&lt;br /&gt;
	the resets for these doors would look like this.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
	//Office door reset&lt;br /&gt;
	door hallway EAST {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}&lt;br /&gt;
	door office WEST {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}&lt;br /&gt;
&lt;br /&gt;
	//secret door reset&lt;br /&gt;
	door office SOUTH {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED,EX_HIDDEN}&lt;br /&gt;
	door portal_room   NORTH {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #E8E8E8; font-style: italic; &amp;quot;&amp;gt;Both sides of the door don't have to have the exact same flags the door in the office is hidden but the one on the ship is not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	The next thing to build resets for is the two items we are loading&lt;br /&gt;
	directly into rooms and their contents if they have any.  The two items&lt;br /&gt;
	we are loading into rooms are the board and the weapons locker.  I am&lt;br /&gt;
	just going to stick the board in the main chamber and the weapons locker&lt;br /&gt;
	in the office.  The reset for these two items looks like this.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
	load info_board into chamber&lt;br /&gt;
&lt;br /&gt;
	load wpn_locker into office&lt;br /&gt;
	  {&lt;br /&gt;
	  load w_stiletto&lt;br /&gt;
	  }&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Notice we also loaded a stiletto into the weapons locker and it will&lt;br /&gt;
	only load once a reboot since the cabinet will never be removed and&lt;br /&gt;
	unless the cabinet reloads the stiletto will not reload.&lt;br /&gt;
&lt;br /&gt;
	finally we get to the NPcs and their equipment.  We only have 3&lt;br /&gt;
	NPCs in our zone so it shouldn't be any problem especially since we don't&lt;br /&gt;
	have that much close.  I am going to load the dragon into the ship on a&lt;br /&gt;
	percentage chance basis and then load the Janitor into the station so he&lt;br /&gt;
	can get to cleaning it up.  Finally I will load Bob into the office so&lt;br /&gt;
	he can sit and count his money.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
	load bob into office&lt;br /&gt;
	  {&lt;br /&gt;
	  equip pol_plate WEAR_BODY&lt;br /&gt;
	  }&lt;br /&gt;
&lt;br /&gt;
	  load janitor into chamber&lt;br /&gt;
	    {&lt;br /&gt;
		equip pol_plate WEAR_BODY&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		random 50&lt;br /&gt;
		  {&lt;br /&gt;
		  load bldragon&lt;br /&gt;
		      {&lt;br /&gt;
		  load maskwa&lt;br /&gt;
		  }&lt;br /&gt;
	  }&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Only a couple final things to point out.  It doesn't matter if you&lt;br /&gt;
	load the same type of plate or same type of clothing on every NPC.  It&lt;br /&gt;
	would look pretty silly if everyone was wearing the same clothes but I&lt;br /&gt;
	wanted to make sure you understood you didn't have to make one set for&lt;br /&gt;
	everyone.  Also you don't have to equip wearable things you can load&lt;br /&gt;
	them into the inventory like we did with the ring on the dragon.  That&lt;br /&gt;
	about covers it all.  The resets are now done and we can now put them&lt;br /&gt;
	all together with the zone and complete our dragon station.&lt;/div&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
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