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	<id>https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FGeneral_Compiler_Information</id>
	<title>Manual:Zone Manual/General Compiler Information - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FGeneral_Compiler_Information"/>
	<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;action=history"/>
	<updated>2026-06-24T10:37:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=185&amp;oldid=prev</id>
		<title>Nove at 11:22, 26 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=185&amp;oldid=prev"/>
		<updated>2020-05-26T11:22:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:22, 26 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/Introduction|Previous: Introduction]]&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor|Next: The VMC pre-processor]]&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General compiler information ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General compiler information ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=184&amp;oldid=prev</id>
		<title>Nove at 11:22, 26 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=184&amp;oldid=prev"/>
		<updated>2020-05-26T11:22:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:22, 26 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/Introduction|Previous: Introduction]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/Introduction|Previous: Introduction]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor|Next: The VMC pre-processor]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor|Next: The VMC pre-processor]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General compiler information ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General compiler information ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=183&amp;oldid=prev</id>
		<title>Nove at 11:22, 26 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=183&amp;oldid=prev"/>
		<updated>2020-05-26T11:22:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:22, 26 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/Introduction|Previous: Introduction]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor|Next: The VMC pre-processor]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General compiler information ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General compiler information ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: The file containing the reset information for the zone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: The file containing the reset information for the zone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the zone doesn't compile correctly and you have errors it&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the zone doesn't compile correctly and you have errors it will print a list of the errors and the location where they can be found so you can fix them.  The debugging process will be explained more as you learn how to create rooms, monsters, and objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;will print a list of the errors and the location where they can be&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;found so you can fix them.  The debugging process will be explained&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/Introduction|Previous: Introduction]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;more as you learn how to create rooms, monsters, and objects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor|Next: The VMC pre-processor]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=101&amp;oldid=prev</id>
		<title>Nove: Created page with &quot;== General compiler information ==  		In order to get your zone onto a valhalla Mud Engine (VME) server you must convert your zone from readable 		english text to binary form...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/General_Compiler_Information&amp;diff=101&amp;oldid=prev"/>
		<updated>2020-05-25T14:04:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== General compiler information ==  		In order to get your zone onto a valhalla Mud Engine (VME) server you must convert your zone from readable 		english text to binary form...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== General compiler information ==&lt;br /&gt;
&lt;br /&gt;
		In order to get your zone onto a valhalla Mud Engine (VME) server you must convert your zone from readable&lt;br /&gt;
		english text to binary form the server can understand.  The way&lt;br /&gt;
		you do this is with a compiler.  No don't freak out you don't have&lt;br /&gt;
		to be a skilled programmer to use a compiler.  The only thing you&lt;br /&gt;
		have to do is format your rooms, objects, and Non-player characters&lt;br /&gt;
		(NPC) in a form which the compiler can understand.  The great thing&lt;br /&gt;
		about the VME is you can do all your zone writing in your favorite&lt;br /&gt;
		editor with out having to log on to code.  For those of you who have&lt;br /&gt;
		coded for other mud servers and are used to coding online this may&lt;br /&gt;
		be a new experience to you but you will find you can plan out&lt;br /&gt;
		better and more well designed areas offline than you can on&lt;br /&gt;
		line.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;blockquote style=&amp;quot;background-color: #E8E8E8; font-style: italic; &amp;quot;&amp;gt;&lt;br /&gt;
		In the future the VME coding team is thinking of adding&lt;br /&gt;
		an	online coding module for those mud administrators that can not&lt;br /&gt;
		live with out it.  If you are one of these make sure you write&lt;br /&gt;
		whistler@valhalla.com and express your desires so&lt;br /&gt;
		you can be counted.&lt;br /&gt;
	&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		This chapter will mainly cover the Valhalla Mud Compiler (VMC), how it works, and&lt;br /&gt;
		the Valhalla Mud pre processor (VMC -p) works.  We will also throw in some debugging&lt;br /&gt;
		hints but debugging will be covered more as you begin creating parts of&lt;br /&gt;
		your areas in the following chapters.&lt;br /&gt;
=== The compiler ===&lt;br /&gt;
&lt;br /&gt;
		''VMC'' is the Valhalla Mud Engine Compiler.&lt;br /&gt;
		for VME servers.  A compiler takes a source file or better described&lt;br /&gt;
		as your areas input file and converts it to a binary file the&lt;br /&gt;
		server can then load and use online.  In the VME we call areas&lt;br /&gt;
		you build 'zones', therefore the source file for a zone has the&lt;br /&gt;
		extension 'zon'.  In order to make this more clear we will start&lt;br /&gt;
		with our first example.&lt;br /&gt;
&lt;br /&gt;
		Lets say you were making a Zone of dragons.  You may want to&lt;br /&gt;
		call the file something resembling its contents like,&lt;br /&gt;
		''dragon.zon''.  Notice we have appended the&lt;br /&gt;
		'.zon' extension.  The compiler requires all zones to end in '.zon'&lt;br /&gt;
		in order for it to know this is a zone source file.&lt;br /&gt;
&lt;br /&gt;
		Now lets say we have completed writing our first zone and want&lt;br /&gt;
		to compile it.  The command is simply:&lt;br /&gt;
		'''VMC&amp;gt; dragon.zon'''&lt;br /&gt;
		If the zone compiles correctly it will indicate success by printing&lt;br /&gt;
		a message to the screen and outputting two files both with the same&lt;br /&gt;
		root name as the original zone source file but with different&lt;br /&gt;
		extensions.  In this case there would be the following:&lt;br /&gt;
&lt;br /&gt;
;''dragon.data''&lt;br /&gt;
: The file holding the binary version of the zone&lt;br /&gt;
;''dragon.reset''&lt;br /&gt;
: The file containing the reset information for the zone.&lt;br /&gt;
&lt;br /&gt;
If the zone doesn't compile correctly and you have errors it&lt;br /&gt;
	will print a list of the errors and the location where they can be&lt;br /&gt;
	found so you can fix them.  The debugging process will be explained&lt;br /&gt;
	more as you learn how to create rooms, monsters, and objects.&lt;/div&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
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