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	<id>https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AZone_Manual%2FAppendices%2FComplete_magical_transfers_macros_listing</id>
	<title>Manual:Zone Manual/Appendices/Complete magical transfers macros listing - Revision history</title>
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	<updated>2026-06-24T17:26:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Appendices/Complete_magical_transfers_macros_listing&amp;diff=234&amp;oldid=prev</id>
		<title>Nove at 11:50, 26 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Appendices/Complete_magical_transfers_macros_listing&amp;diff=234&amp;oldid=prev"/>
		<updated>2020-05-26T11:50:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:50, 26 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l172&quot; &gt;Line 172:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 172:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	   lastf   TIF_SPEED_BETTER   \&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	   lastf   TIF_SPEED_BETTER   \&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	   applyf  APF_SPEED;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	   applyf  APF_SPEED;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'&amp;gt;[[Manual:Zone_Manual/Appendices/Liquid macros file|Previous: Liquid macros file]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'&amp;gt;[[Manual:Zone_Manual/Appendices/Skill definitions in values.h|Next: Skill definitions in values.h]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Appendices/Complete_magical_transfers_macros_listing&amp;diff=155&amp;oldid=prev</id>
		<title>Nove: Created page with &quot;==== Complete magical transfers macros listing ==== This listing of macros was taken from 	''wmacros.h''.  When building your objects you should 	check the macros file to make...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Zone_Manual/Appendices/Complete_magical_transfers_macros_listing&amp;diff=155&amp;oldid=prev"/>
		<updated>2020-05-25T14:54:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==== Complete magical transfers macros listing ==== This listing of macros was taken from 	&amp;#039;&amp;#039;wmacros.h&amp;#039;&amp;#039;.  When building your objects you should 	check the macros file to make...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== Complete magical transfers macros listing ====&lt;br /&gt;
This listing of macros was taken from&lt;br /&gt;
	''wmacros.h''.  When building your objects you should&lt;br /&gt;
	check the macros file to make sure you have the most up to date&lt;br /&gt;
	macros.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
	#define CHAR_FLAG_TRANSFER(_MFLAGS) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                            \&lt;br /&gt;
	   id ID_TRANSFER_CHARFLAGS       \&lt;br /&gt;
	   duration -1                    \&lt;br /&gt;
	   data[0] _MFLAGS                \&lt;br /&gt;
	   firstf TIF_EYES_TINGLE         \&lt;br /&gt;
	   tickf TIF_NONE                 \&lt;br /&gt;
	   lastf TIF_EYES_TINGLE          \&lt;br /&gt;
	   applyf APF_MOD_CHAR_FLAGS;&lt;br /&gt;
&lt;br /&gt;
	/* skill MUST be one of SKI_XXX, amount in -10 to +10 */&lt;br /&gt;
	#define SKILL_TRANSFER(skill, amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}        \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_SKILL_TRANSFER      \&lt;br /&gt;
	   duration -1               \&lt;br /&gt;
	   data[0] skill             \&lt;br /&gt;
	   data[1] amount            \&lt;br /&gt;
	   firstf  TIF_SKI_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_SKI_DEC       \&lt;br /&gt;
	   applyf  APF_SKILL_ADJ;&lt;br /&gt;
&lt;br /&gt;
	/* weapon MUST be one of WPN_XXX, amount in -10 to +10 */&lt;br /&gt;
	#define WEAPON_TRANSFER(weapon, amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}        \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_WEAPON_TRANSFER     \&lt;br /&gt;
	   duration -1               \&lt;br /&gt;
	   data[0] weapon            \&lt;br /&gt;
	   data[1] amount            \&lt;br /&gt;
	   firstf  TIF_WPN_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_WPN_DEC       \&lt;br /&gt;
	   applyf  APF_WEAPON_ADJ;&lt;br /&gt;
&lt;br /&gt;
	/* spell MUST be one of SPL_XXX, amount in -10 to +10 */&lt;br /&gt;
	#define SPELL_TRANSFER(spell, amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}        \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_SPELL_TRANSFER      \&lt;br /&gt;
	   duration -1               /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] spell             /* It is a spell SPL_XXX transfer  */  \&lt;br /&gt;
	   data[1] amount            /* Amount of better spell skill    */  \&lt;br /&gt;
	   firstf  TIF_SPL_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_SPL_DEC       \&lt;br /&gt;
	   applyf  APF_SPELL_ADJ;&lt;br /&gt;
&lt;br /&gt;
	#define STR_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_STR        \&lt;br /&gt;
	   duration -1                /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_STR           /* It is a strength function       */  \&lt;br /&gt;
	   data[1] amount             /* Amount of better strength       */  \&lt;br /&gt;
	   firstf  TIF_STR_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_STR_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define DEX_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_DEX        \&lt;br /&gt;
	   duration -1                 /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_DEX            /* It is a dex function            */  \&lt;br /&gt;
	   data[1] amount              /* Amount of better dex            */  \&lt;br /&gt;
	   firstf  TIF_DEX_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_DEX_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define CON_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_CON        \&lt;br /&gt;
	   duration -1                 /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_CON            /* It is a con function            */  \&lt;br /&gt;
	   data[1] amount              /* Amount of better con            */  \&lt;br /&gt;
	   firstf  TIF_CON_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_CON_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define CHA_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}        \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_CHA        \&lt;br /&gt;
	   duration -1                 /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_CHA            /* It is a cha function            */  \&lt;br /&gt;
	   data[1] amount              /* Amount of better cha            */  \&lt;br /&gt;
	   firstf  TIF_CHA_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_CHA_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define BRA_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_BRA        \&lt;br /&gt;
	   duration -1                 /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_BRA            /* It is a bra function            */  \&lt;br /&gt;
	   data[1] amount              /* Amount of better bra            */  \&lt;br /&gt;
	   firstf  TIF_BRA_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_BRA_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define MAG_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_MAG        \&lt;br /&gt;
	   duration -1                 /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_MAG            /* It is a mag function            */  \&lt;br /&gt;
	   data[1] amount              /* Amount of better mag            */  \&lt;br /&gt;
	   firstf  TIF_MAG_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_MAG_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define DIV_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_DIV        \&lt;br /&gt;
	   duration -1                 /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_DIV            /* It is a div function            */  \&lt;br /&gt;
	   data[1] amount              /* Amount of better div            */  \&lt;br /&gt;
	   firstf  TIF_DIV_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_DIV_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define HIT_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_HPP        \&lt;br /&gt;
	   duration -1                /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] ABIL_HP            /* It is a hit point function       */  \&lt;br /&gt;
	   data[1] amount             /* Amount of better strength       */  \&lt;br /&gt;
	   firstf  TIF_HIT_INC       \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_HIT_DEC       \&lt;br /&gt;
	   applyf  APF_ABILITY;&lt;br /&gt;
&lt;br /&gt;
	#define SPEED_TRANSFER(newspeed) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}       \&lt;br /&gt;
	affect                       \&lt;br /&gt;
	   id ID_TRANSFER_SPEED      \&lt;br /&gt;
	   duration -1                /* Must be permanent in the object */  \&lt;br /&gt;
	   data[0] newspeed          \&lt;br /&gt;
	   firstf  TIF_SPEED_BETTER  \&lt;br /&gt;
	   tickf   TIF_NONE          \&lt;br /&gt;
	   lastf   TIF_SPEED_WORSE   \&lt;br /&gt;
	   applyf  APF_SPEED;&lt;br /&gt;
&lt;br /&gt;
	#define SLOW_TRANSFER(amount) \&lt;br /&gt;
	flags {UNIT_FL_MAGIC}         \&lt;br /&gt;
	affect                        \&lt;br /&gt;
	   id ID_TRANSFER_SPEED       \&lt;br /&gt;
	   duration -1                \&lt;br /&gt;
	   data[0] newspeed           \&lt;br /&gt;
	   firstf  TIF_SPEED_WORSE    \&lt;br /&gt;
	   tickf   TIF_NONE           \&lt;br /&gt;
	   lastf   TIF_SPEED_BETTER   \&lt;br /&gt;
	   applyf  APF_SPEED;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nove</name></author>
		
	</entry>
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