<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AGame_Mechanics%2FObjects</id>
	<title>Manual:Game Mechanics/Objects - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AGame_Mechanics%2FObjects"/>
	<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Game_Mechanics/Objects&amp;action=history"/>
	<updated>2026-10-29T06:44:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Game_Mechanics/Objects&amp;diff=880&amp;oldid=prev</id>
		<title>Papi at 20:48, 20 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Game_Mechanics/Objects&amp;diff=880&amp;oldid=prev"/>
		<updated>2021-09-20T20:48:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:48, 20 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2.1  Craftsmanship (%, Table 1)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2.1  Craftsmanship (%, Table 1)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The  craftsmanship expresses of what material a weapon, shield  or&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The  craftsmanship expresses of what material a weapon, shield  or&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armour &lt;/del&gt; is made and how well it has been constructed. The material&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor &lt;/ins&gt; is made and how well it has been constructed. The material&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is  calculated  by selecting appropriate material &amp;amp;  craftsmanship&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is  calculated  by selecting appropriate material &amp;amp;  craftsmanship&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;percentages from Table 1 and Table 2 below.   The result is an overall&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;percentages from Table 1 and Table 2 below.   The result is an overall&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;you catch the drift...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;you catch the drift...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Materia &lt;/del&gt; Qty   Weight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;     Costl &lt;/del&gt;             Mul.        Mul.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   Material &lt;/ins&gt; Qty   Weight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;        Cost &lt;/ins&gt;             Mul.        Mul.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wood      -15%           ?     x 0.2                 (differs)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Wood      -15%           ?     x 0.2                 (differs)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bone      -14%           ?     x 0.3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Bone      -14%           ?     x 0.3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ebony     -13%           ?     x 1.7&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Ebony     -13%           ?     x 1.7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gold      -11%       19.30     x 512&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Gold      -11%       19.30     x 512&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stone      -8%           ?     x 0.2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Stone      -8%           ?     x 0.2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silver    -10%       10.50    x 64.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Silver    -10%       10.50    x 64.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bronze     -5%        8.50     x 0.8&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Bronze     -5%        8.50     x 0.8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Iron        0%        7.90     x 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Iron        0%        7.90     x 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Steel       5%        9.00     x 200                    (rare)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Steel       5%        9.00     x 200                    (rare)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mithril    10%        6.00    x 4096                   (rarer)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Mithril    10%        6.00    x 4096                   (rarer)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Diamond    15%           ?   x 32768                 (extreme)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Diamond    15%           ?   x 32768                 (extreme)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Table 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Table 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This table translates materials into a quality relative to iron.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This table translates materials into a quality relative to iron.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See  also  Table  2  for  craftsmanship  modifications.  The  cost&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See  also  Table  2  for  craftsmanship  modifications.  The  cost&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;craftsmanship is a percentage in the range [-15%..+15%].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;craftsmanship is a percentage in the range [-15%..+15%].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Craftsmanshi &lt;/del&gt; QTY     Cost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;    p                &lt;/del&gt;Mul.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   Craftsmanship &lt;/ins&gt; QTY     Cost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;                 &lt;/ins&gt;Mul.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;None          -15%       N/A&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;None          -15%       N/A&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Poor           -8%     x 0.6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Poor           -8%     x 0.6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Average         0%     x 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Average         0%     x 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good            5%     x 1.5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Good            5%     x 1.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exceptional    10%     x 2.5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Exceptional    10%     x 2.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Divine         15%     x 4.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Divine         15%     x 4.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Table 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Table 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This  table  shows which effect craftsmanship has  on  Weapon  and&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This  table  shows which effect craftsmanship has  on  Weapon  and&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armour  quality. The cost multiplier is multiplied onto  the  base&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armour  quality. The cost multiplier is multiplied onto  the  base&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot; &gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2.2  Magic Bonuses&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2.2  Magic Bonuses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic  bonuses can also be applied to weapons, shields &amp;amp;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armours&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic  bonuses can also be applied to weapons, shields &amp;amp;  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armors&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It  is  in the interval -25% to 25% (0% is no magic). Remember  to&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It  is  in the interval -25% to 25% (0% is no magic). Remember  to&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;set the UNIT_FL_MAGIC if the weapon has any magic bonuses.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;set the UNIT_FL_MAGIC if the weapon has any magic bonuses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power of Item Bonus  Maximum in World       Rent          Cost multiplier&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Power of Item Bonus  Maximum in World       Rent          Cost multiplier&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Standard        +5        20-40          Approx. cost    x 1.0  Magic / 10&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Standard        +5        20-40          Approx. cost    x 1.0  Magic / 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Powerful       +10        10-20          Approx. cost    x 2.0  Magic / 10&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Powerful       +10        10-20          Approx. cost    x 2.0  Magic / 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Demi-god       +15         5-10          Approx. cost    x 4.0  Magic / 10&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Demi-god       +15         5-10          Approx. cost    x 4.0  Magic / 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;God-Magic      +20         2-5           Approx. cost    x 8.0        / 10&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;God-Magic      +20         2-5           Approx. cost    x 8.0        / 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Artifacts      +25         1-2           Approx. cost    x 16.0       / 10&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;   &lt;/ins&gt;Artifacts      +25         1-2           Approx. cost    x 16.0       / 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3.   WEAPON CONSTRUCTION&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3.   WEAPON CONSTRUCTION&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot; &gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3.2  Examples&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3.2  Examples&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A   standard   macro  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WEAPON_DEF&lt;/del&gt;(weapon_category,  craftsmanship,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A   standard   macro  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;WEAPON_DEF&lt;/ins&gt;(weapon_category,  craftsmanship,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;magic_bonus)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt; is available, and should be used for  defining  the&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;magic_bonus)  is available, and should be used for  defining  the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weapons values.Note  that both craftsmanship &amp;amp; magic bonuses are in&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weapons values.Note  that both craftsmanship &amp;amp; magic bonuses are in&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the range  [-25%..+25%].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the range  [-25%..+25%].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot; &gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A  wooden bastard sword would have considerable less craftsmanship&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A  wooden bastard sword would have considerable less craftsmanship&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;than  listed  since wood prevents the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slashing &lt;/del&gt;effect,  also  it&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;than  listed  since wood prevents the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slashing &lt;/ins&gt;effect,  also  it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;would  be non-sense to apply better than average craftsmanship  in&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;would  be non-sense to apply better than average craftsmanship  in&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;this case:     WEAPON_DEF(WPN_BROAD_SWORD, -15, 0)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;this case:     WEAPON_DEF(WPN_BROAD_SWORD, -15, 0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Papi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dikumud.com/index.php?title=Manual:Game_Mechanics/Objects&amp;diff=168&amp;oldid=prev</id>
		<title>Papi: Created page with &quot;This might belong better in a builders tutorial  1.		Object Creator Documentation Document Name:           objects.doc (was wpn_arm.doc) Version:                 7.10 Author:...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.dikumud.com/index.php?title=Manual:Game_Mechanics/Objects&amp;diff=168&amp;oldid=prev"/>
		<updated>2020-05-25T21:25:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This might belong better in a builders tutorial  1.		Object Creator Documentation Document Name:           objects.doc (was wpn_arm.doc) Version:                 7.10 Author:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This might belong better in a builders tutorial&lt;br /&gt;
&lt;br /&gt;
1.		Object Creator Documentation&lt;br /&gt;
Document Name:           objects.doc (was wpn_arm.doc)&lt;br /&gt;
Version:                 7.10&lt;br /&gt;
Author:                  Michael Seifert (seifert@diku.dk)&lt;br /&gt;
Questions to:            seifert@diku.dk&lt;br /&gt;
Document intended for:   World Creators&lt;br /&gt;
&lt;br /&gt;
This  document  describes how the world creator specifies  objects&lt;br /&gt;
such as weapons, shields, armours, potions, scrolls, wands, staffs&lt;br /&gt;
and  how  to apply magical properties to items. Also included  are&lt;br /&gt;
guidelines for creating magical items.&lt;br /&gt;
&lt;br /&gt;
2.   General notes about craftsmanship, material and magic bonuses&lt;br /&gt;
&lt;br /&gt;
Note: In general each +5 / -5 could be said to equal AD&amp;amp;D +1 / -1 bonuses.&lt;br /&gt;
&lt;br /&gt;
2.1  Craftsmanship (%, Table 1)&lt;br /&gt;
The  craftsmanship expresses of what material a weapon, shield  or&lt;br /&gt;
armour  is made and how well it has been constructed. The material&lt;br /&gt;
is  calculated  by selecting appropriate material &amp;amp;  craftsmanship&lt;br /&gt;
percentages from Table 1 and Table 2 below.   The result is an overall&lt;br /&gt;
craftsmanship in the range [-25% ..                              +25%].&lt;br /&gt;
Table  1  is  relative to the iron material. Notice  that  a  clubs&lt;br /&gt;
should not  get  penalties because it made of wood,  nor  should  a&lt;br /&gt;
spear  (with an iron tip). However obviously a sword would  get  a&lt;br /&gt;
huge penalty for being made of wood. In general there should be no&lt;br /&gt;
modification  on  a  weapons  default material.  A  wooden  shield&lt;br /&gt;
should not get -15% - it should just have fewer hitpoints  -  hope&lt;br /&gt;
you catch the drift...&lt;br /&gt;
&lt;br /&gt;
Materia  Qty   Weight      Costl              Mul.        Mul.&lt;br /&gt;
Wood      -15%           ?     x 0.2                 (differs)&lt;br /&gt;
Bone      -14%           ?     x 0.3&lt;br /&gt;
Ebony     -13%           ?     x 1.7&lt;br /&gt;
Gold      -11%       19.30     x 512&lt;br /&gt;
Stone      -8%           ?     x 0.2&lt;br /&gt;
Silver    -10%       10.50    x 64.0&lt;br /&gt;
Bronze     -5%        8.50     x 0.8&lt;br /&gt;
Iron        0%        7.90     x 1.0&lt;br /&gt;
Steel       5%        9.00     x 200                    (rare)&lt;br /&gt;
Mithril    10%        6.00    x 4096                   (rarer)&lt;br /&gt;
Diamond    15%           ?   x 32768                 (extreme)&lt;br /&gt;
Table 1&lt;br /&gt;
This table translates materials into a quality relative to iron.&lt;br /&gt;
See  also  Table  2  for  craftsmanship  modifications.  The  cost&lt;br /&gt;
multiplier is multiplied onto the base cost of an item  if  it  is&lt;br /&gt;
made  from  other materials than listed as default (for example  a&lt;br /&gt;
long  sword of steel would have its price multiplied by  a  factor&lt;br /&gt;
1.8).  The Weight Multiplier is included for your information,  to&lt;br /&gt;
illustrate the relative weight of the various materials. The&lt;br /&gt;
craftsmanship is a way of expressing the overall quality of a weapon.&lt;br /&gt;
This  includes  both the skill of  the  black  smith  who created&lt;br /&gt;
the  weapon, the sharpness (where appropriate),  and  the weapon&lt;br /&gt;
balance. Use Table 2 for this purpose. Of course it is  not possible&lt;br /&gt;
to have a none sword of metal. NONE only applies  to weapons&lt;br /&gt;
created by nature (for example a branch).  The  resulting&lt;br /&gt;
craftsmanship is a percentage in the range [-15%..+15%].&lt;br /&gt;
&lt;br /&gt;
Craftsmanshi  QTY     Cost     p                Mul.&lt;br /&gt;
None          -15%       N/A&lt;br /&gt;
Poor           -8%     x 0.6&lt;br /&gt;
Average         0%     x 1.0&lt;br /&gt;
Good            5%     x 1.5&lt;br /&gt;
Exceptional    10%     x 2.5&lt;br /&gt;
Divine         15%     x 4.0&lt;br /&gt;
Table 2&lt;br /&gt;
This  table  shows which effect craftsmanship has  on  Weapon  and&lt;br /&gt;
Armour  quality. The cost multiplier is multiplied onto  the  base&lt;br /&gt;
cost of a weapon.Examples:·     A bronze helmet made by a skilled&lt;br /&gt;
smithy would have -5% + 5% = 0% craftsmanship.·&lt;br /&gt;
An ordinary steel dagger would have 5% + 0% = 5%.&lt;br /&gt;
A rusty iron dagger would have -5% + 0% = -5%.&lt;br /&gt;
A normal reinforced wooden shield has 0% + 0% = 0%.·&lt;br /&gt;
A  diamond dagger made by a god would have no more than  25% even&lt;br /&gt;
though the tables would indicate 30%.&lt;br /&gt;
&lt;br /&gt;
2.2  Magic Bonuses&lt;br /&gt;
&lt;br /&gt;
Magic  bonuses can also be applied to weapons, shields &amp;amp;  armours.&lt;br /&gt;
It  is  in the interval -25% to 25% (0% is no magic). Remember  to&lt;br /&gt;
set the UNIT_FL_MAGIC if the weapon has any magic bonuses.&lt;br /&gt;
&lt;br /&gt;
Power of Item Bonus  Maximum in World       Rent          Cost multiplier&lt;br /&gt;
Standard        +5        20-40          Approx. cost    x 1.0  Magic / 10&lt;br /&gt;
Powerful       +10        10-20          Approx. cost    x 2.0  Magic / 10&lt;br /&gt;
Demi-god       +15         5-10          Approx. cost    x 4.0  Magic / 10&lt;br /&gt;
God-Magic      +20         2-5           Approx. cost    x 8.0        / 10&lt;br /&gt;
Artifacts      +25         1-2           Approx. cost    x 16.0       / 10&lt;br /&gt;
&lt;br /&gt;
3.   WEAPON CONSTRUCTION&lt;br /&gt;
To  create  a  weapon  you must determine the  following  specific&lt;br /&gt;
information about your particular weapon. The means by  which  you&lt;br /&gt;
create  a weapon also applies to the definition of the hand  of  a&lt;br /&gt;
monster.&lt;br /&gt;
&lt;br /&gt;
3.1  Weapon Category&lt;br /&gt;
&lt;br /&gt;
Select a weapon type from the file values.h (one of the WPN_XXX&lt;br /&gt;
macros which is larger than (after) WPN_GROUP_MAX). For example&lt;br /&gt;
WPN_DAGGER. The weapon category determines which skill is required&lt;br /&gt;
for using  (and defending against) the weapon.&lt;br /&gt;
&lt;br /&gt;
3.2  Examples&lt;br /&gt;
&lt;br /&gt;
A   standard   macro  WEAPON_DEF(weapon_category,  craftsmanship,&lt;br /&gt;
magic_bonus)  is available, and should be used for  defining  the&lt;br /&gt;
weapons values.Note  that both craftsmanship &amp;amp; magic bonuses are in&lt;br /&gt;
the range  [-25%..+25%].&lt;br /&gt;
&lt;br /&gt;
A  flail (two handed) of non-pure iron (-3%), a little better than&lt;br /&gt;
average craftsmanship (5%) and no magic bonuses would have:&lt;br /&gt;
WEAPON_DEF(WPN_FLAIL, +2, 0)&lt;br /&gt;
&lt;br /&gt;
A  rusty  (-5%) mean sacrificial dagger by a skilled smithy  (+5%)&lt;br /&gt;
and magically enchanted might be:     flags {UNIT_FL_MAGIC}&lt;br /&gt;
WEAPON_DEF(WPN_DAGGER, 0, +5)&lt;br /&gt;
&lt;br /&gt;
An old shaky wooden stick could be:     WEAPON_DEF(WPN_CLUB, -5, 0)&lt;br /&gt;
&lt;br /&gt;
A  wooden bastard sword would have considerable less craftsmanship&lt;br /&gt;
than  listed  since wood prevents the slashing effect,  also  it&lt;br /&gt;
would  be non-sense to apply better than average craftsmanship  in&lt;br /&gt;
this case:     WEAPON_DEF(WPN_BROAD_SWORD, -15, 0)&lt;br /&gt;
&lt;br /&gt;
Very  special weapons ought to exist only in limited numbers  even&lt;br /&gt;
if  they are not magical, for example, it seems unreasonable  that&lt;br /&gt;
hundreds of daggers made from diamond exists in the world. Perhaps&lt;br /&gt;
only  one or two such weapons exist. Use the max field in the load&lt;br /&gt;
or equip reset-commands.&lt;br /&gt;
The  macro  automatically sets the following manipulate  flags  so&lt;br /&gt;
that the weapon can be picked up and wielded:&lt;br /&gt;
manipulate {MANIPULATE_TAKE, MANIPULATE_WEAR_WIELD}&lt;br /&gt;
&lt;br /&gt;
4.   ARMOUR CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
Armours  are  designed just as for weapons. A  number  of  general&lt;br /&gt;
things  ought  to be noted for armours. There are standard  macros&lt;br /&gt;
for  many  types of armour - use these unless you are designing&lt;br /&gt;
something  unique  (like  a set of T1000 liquid  armour).  Armours&lt;br /&gt;
protect differently against the three different basic attack types&lt;br /&gt;
(slash,  pierce  and bludgeon) and differently  against  different&lt;br /&gt;
spell  attacks (i.e. plate is best against acid but worst  against&lt;br /&gt;
electricity).&lt;br /&gt;
&lt;br /&gt;
4.1  Location&lt;br /&gt;
&lt;br /&gt;
Location  is where the armour is supposed to be used, for  example&lt;br /&gt;
sleeves  are  usually put on the arms. To specify a location,  set&lt;br /&gt;
the  appropriate  manipulate  flags (MAINPULATE_WEAR_XXX).  Armour&lt;br /&gt;
only offers protection on the following body locations:&lt;br /&gt;
Head     Hands     Arms     Body     Legs     Feet&lt;br /&gt;
&lt;br /&gt;
4.2  Examples&lt;br /&gt;
&lt;br /&gt;
Standard macros are available and are used exactly as for weapons:&lt;br /&gt;
     ARMOR_CLOTHES(...)     ARMOR_LEATHER(...)     ARMOR_HRD_LEATHER(...)&lt;br /&gt;
     ARMOR_CHAIN(...)     ARMOR_PLATE(...)&lt;br /&gt;
A magical mithril full plate armour of good craftsmanship could be&lt;br /&gt;
assigned:     flags {UNIT_FL_MAGIC}     ARMOR_PLATE(+15,+5)&lt;br /&gt;
&lt;br /&gt;
5.   SHIELDS&lt;br /&gt;
&lt;br /&gt;
Shields are designed just as for armours &amp;amp; weapons. Use the  macro&lt;br /&gt;
SHIELD_DEF.&lt;br /&gt;
&lt;br /&gt;
5.1  Category&lt;br /&gt;
&lt;br /&gt;
The  shield  category must be one of (SHIELD_XXX,  values.h).  The&lt;br /&gt;
larger  the  shield,  the better the chance of  blocking  attacks.&lt;br /&gt;
Remember  to put weight on your shield to encumber the  character.&lt;br /&gt;
Shields are defined just as weapons &amp;amp; armours.&lt;br /&gt;
&lt;br /&gt;
Shield Type&lt;br /&gt;
Small Shield   Medium   Shield&lt;br /&gt;
Large Shield&lt;br /&gt;
&lt;br /&gt;
Table 3&lt;br /&gt;
Available shield types.&lt;br /&gt;
&lt;br /&gt;
5.2  Examples&lt;br /&gt;
A small magical wooden shield could be assigned:&lt;br /&gt;
     flags {UNIT_FL_MAGIC}     SHIELD_DEF(SHIELD_SMALL, 0, +5)&lt;br /&gt;
&lt;br /&gt;
6.   Various&lt;br /&gt;
&lt;br /&gt;
6.1  Notes, Signs, Papers (reading)&lt;br /&gt;
&lt;br /&gt;
When  you create a note with written text upon it, the proper  way&lt;br /&gt;
is  to  make an extra description with an empty keyword. The empty&lt;br /&gt;
keyword defaults to the name of the object itself.&lt;br /&gt;
&lt;br /&gt;
Example:     note_7&lt;br /&gt;
names {old paper, paper}&lt;br /&gt;
.......&lt;br /&gt;
extra  {}&lt;br /&gt;
The paper looks old and worn, and written in blood  you&lt;br /&gt;
see  the  words: Help free the world of the horrible evil&lt;br /&gt;
lurking lurking behind these doors.&lt;br /&gt;
&lt;br /&gt;
Extra {blood} The blood is red!&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
7.   MAGICAL ITEMS&lt;br /&gt;
&lt;br /&gt;
This  chapter describes the rules by which magical items  must  be&lt;br /&gt;
created. The rules are made under the consideration that a  player&lt;br /&gt;
can equip a total of 17 items! It is therefore very important that&lt;br /&gt;
you carefully follow these guidelines.&lt;br /&gt;
&lt;br /&gt;
Magical bonuses are applied to a player&lt;br /&gt;
&lt;br /&gt;
whenever he equips a magical item.&lt;br /&gt;
When you create a magical item you should remember to set the unit-flag&lt;br /&gt;
UNIT_FL_MAGIC  so  that the detect  magic  spell  will  work&lt;br /&gt;
properly. But most of the used macros automatically set the  magic&lt;br /&gt;
flag. (flags {UNIT_FL_MAGIC}).&lt;br /&gt;
&lt;br /&gt;
7.1  Identifying Magical Items&lt;br /&gt;
&lt;br /&gt;
It  is  always important for the players to get information about&lt;br /&gt;
magical  items. The following method gives you the possibility  of&lt;br /&gt;
creating  textual identification descriptions for  the  identify&lt;br /&gt;
and improved identify spells.&lt;br /&gt;
Add  an extra description with the keyword $identify and it will&lt;br /&gt;
show the description when an identify spell is cast upon the item&lt;br /&gt;
Add an extra description with the keyword $improved identify and&lt;br /&gt;
it  will  show the description when an improved identify spell  is&lt;br /&gt;
cast upon the item.&lt;br /&gt;
Example:&lt;br /&gt;
crown_of_king&lt;br /&gt;
bla bla......&lt;br /&gt;
extra {$identify}&lt;br /&gt;
This  once  used to be the crown of the evil lich king  Asmodeus,&lt;br /&gt;
the  greatest  of  the undead. The crown is a great  magical  item&lt;br /&gt;
rumored  to  give its posessor fantastic intellectual powers.  The&lt;br /&gt;
crown can only be used by evil persons.&lt;br /&gt;
extra {$improved identify}&lt;br /&gt;
The Crown of Asmodeus gives +5 to brain. Can only be used by evil&lt;br /&gt;
persons.&lt;br /&gt;
end&lt;br /&gt;
As  you can see, the two types of descriptions associated with the&lt;br /&gt;
magical  items  gives  a lot more flavor to  your  magical  items.&lt;br /&gt;
Please  always include both descriptions on any magical items  you&lt;br /&gt;
create (they can be used on any kind of item, even unmagical ones,&lt;br /&gt;
but  most  likely there is nothing special to be said  about&lt;br /&gt;
non-magical items).&lt;br /&gt;
&lt;br /&gt;
7.2  Rent on limited items&lt;br /&gt;
Whenever  you create a magical item, you must specify the  maximum&lt;br /&gt;
number  allowed in the world at any given time (the concept  world&lt;br /&gt;
includes  items  saved in the playerfile.).  The  following  table&lt;br /&gt;
shows  the  allowed  number of items in the  world  and  the  rent&lt;br /&gt;
compared with the items power:&lt;/div&gt;</summary>
		<author><name>Papi</name></author>
		
	</entry>
</feed>