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	<id>https://wiki.dikumud.com/index.php?action=history&amp;feed=atom&amp;title=Manual%3AGame_Mechanics%2FCombat</id>
	<title>Manual:Game Mechanics/Combat - Revision history</title>
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	<updated>2026-10-28T18:41:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dikumud.com/index.php?title=Manual:Game_Mechanics/Combat&amp;diff=652&amp;oldid=prev</id>
		<title>Aja: Created page with &quot;Combat Melee &amp; Spells  The dynamics have changed since DIKU II for the purposes of being more responsive to your actual level/skill/abilities. The effect is that mobs will bec...&quot;</title>
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		<updated>2020-07-25T20:02:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Combat Melee &amp;amp; Spells  The dynamics have changed since DIKU II for the purposes of being more responsive to your actual level/skill/abilities. The effect is that mobs will bec...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Combat Melee &amp;amp; Spells&lt;br /&gt;
&lt;br /&gt;
The dynamics have changed since DIKU II for the purposes of being more responsive to your actual level/skill/abilities. The effect is that mobs will become harder to kill until calibrated.&lt;br /&gt;
&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Your dexterity defense is lowered by the armor you're wearing and will show in the status command.&lt;br /&gt;
Skills have been added to the game in order to train in equipment types: soft leather, hard leather, chain, and plate.&lt;br /&gt;
The effect is that combined with your strength - your effective dexterity is lowered.&lt;/div&gt;</summary>
		<author><name>Aja</name></author>
		
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